Tag: Development
Showing all entries and posts with tag "Development"
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Neko, a cat chasing the mouse with Go and Ebitengine
A Go reimplementation of the classic Neko: transparent window, original sprites, sound, and a cat that chases the cursor across the screen.
LQS: A Practical Tool for Testing and Debugging SQL
LQS: a practical tool for testing and debugging SQL. It allows integrating metadata, Lua scripts, and auxiliary queries to optimize your workflow and detect errors early.
Sorting and Removing Duplicate Lines with Neovim
Lua functions for sorting and removing duplicate lines in Neovim.
Bookmarks in Neovim
How to create a bookmark system in Neovim
GoScope: Exploring and Navigating Go Projects
GoScope, command-line tools to explore Go projects and efficiently locate functions, variables, and types. Learn how to use them to navigate code interactively and boost your …
Static Compilation of the Lua Interpreter: Consistency and Portability
How to statically compile the Lua interpreter to avoid problems with dynamic library dependencies.
Safe JSON Validation and Integration in Go APIs with json.RawMessage
How to safely validate and integrate JSON in Go APIs using json.RawMessage. And how to log invalid JSON errors while keeping the system's normal flow running.
Benchmark: Named vs Explicit Returns in Go
Performance comparison between named and explicit returns in Go. Learn how to measure speed with benchmarks and interpret the results.
Assembly, assembler, and machine language
Explaining the difference between assembly, assembler, and machine language