<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Retro on Cesar Gimenes</title><link>https://crg.eti.br/en/tags/retro/</link><description>Recent content in Retro on Cesar Gimenes</description><generator>Hugo -- gohugo.io</generator><language>en</language><managingEditor>crg@crg.eti.br (Cesar Gimenes)</managingEditor><webMaster>crg@crg.eti.br (Cesar Gimenes)</webMaster><lastBuildDate>Sat, 11 Apr 2026 09:15:00 -0300</lastBuildDate><atom:link href="https://crg.eti.br/en/tags/retro/index.xml" rel="self" type="application/rss+xml"/><item><title>Neko, a cat chasing the mouse with Go and Ebitengine</title><link>https://crg.eti.br/en/post/neko/</link><pubDate>Sat, 11 Apr 2026 09:15:00 -0300</pubDate><author>crg@crg.eti.br (Cesar Gimenes)</author><guid>https://crg.eti.br/en/post/neko/</guid><description>&lt;p>Every programmer should write at least one useless piece of software on purpose.&lt;/p>
&lt;p>Useless here in the best sense. It serves no business, will never show up in a product meeting, and stands no chance of some manager asking for webhook integration. Even so, it forces you to deal with real problems. Screen, input, timing, sprites, sound, window, operating system. A toy like that teaches more about interactive software than a pile of CRUD apps dressed up as corporate demos.&lt;/p></description></item></channel></rss>